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Interesting combination of Pacman and Breakout type games. Seems pretty hard. And looks good.
Here can DL it, with update what makes control working on all TOS versions:
http://atari.8bitchip.info/ASTGA/B/blocbust.php
Correct 1991 driver and team names are available here- https://www.atari-forum.com/viewtopic.php?f=3&t=39390
This is just another example for that good coding is not enough for making really good game. Beside being complete unoriginal it is really not some great pleasure to play - or in other words - not addictive. Transitions are too long. Will not say more, except: simple shooter should be runnable faster (not play speed self), not long waiting after death, and like. This is just too infected with demo coding :-)
V 1.11 - ball is here, but where's the sound ???
Really sad.
Where's the ball ???
Correction synth mentioned in ST NEWS https://demozoo.org/productions/153552/
I may be wrong but does this not use JMP soft synth mentioned in a Maggie article rather than protracker? Also fun fact, there seems to be a map editor built into this demo, my 4 year old discovered it whilst mashing keys!
This is a port of a Titus-published game for Super NES that was originally known as The Brainies -- you can play that version on the Interplay Collection 2 cart for the Evercade handheld. A later rerelease for DOS saw it renamed to The Tinies. It originally had nothing to do with the Skweek series!
Like with Oo-Topos, there is copy protection in this too, not activating right at start, but later.
Excellent game. The spellcasting system is one of the best I’ve seen for the ST.
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