* ST SORRY! *
* 4.0 *
PLEASE READ "WHATSNEW.TXT"
FOR PROGRAM INFORMATION
RULES AND INSTRUCTIONS.
1. OBJECT OF THE GAME: The first
player who moves all 4 of his
tokens from his START position
to his HOME position,according
to the rules,wins.
2. TO START: Red plays first. Cards
are turned over by clicking either
mouse button. A player may start
a token into play on the draw of a
One, Two, or Sorry card.
(An opponent must have at least
one token out of start for the
Sorry card to be active.) When a
card has been drawn, all possible
options will be displayed in the
message window, and appropriate
icons will appear in the button
box. Instructions for each card
are also printed on the card
themselves, but not all options
are available in all situations.
Cards that have "special"
characteristics are... One, Two,
Four,Seven, Ten, Eleven and Sorry.
Play continues from right to
3. ENTRY OF PIECES: On the draw of
a One, a token can be moved from
START. This token will be placed
on the small circle directly
outside the player's START.
Similarly, on the draw of a Two, a
piece is placed on the same entry
square, but with a two, the player
may click for another card.
No piece may occupy the same board
square. If this occurs the token
will be sent back to the START
square regardless of whether this
is an opponent's piece or one of
the player's own..
4. MOVING PIECES: Once tokens have
been entered they ar moved forward
in the direction of the arrows on
the board unless otherwise directed
by the cards. Pieces may pass each
other regardless of color. Once
again pieces of the same or
different color MAY NOT occupy the
same space. If no move is possible
the turn is forfeit. However, a
player MUST complete any possible
moves whether or not it is to his
advantage. When a move ends on an
occupied square, the resident
token is sent back to start.
A player may move only one piece
per turn(except with a Two or
5. SORRY: When a player draws a Sorry
card he may chose via the
select-o-matic, an opponent's piece
to send back to Start,
replacing it with his own token
providing that the opponent's piece
is not in it's Safety Zone, and
that the player has a man in START
to initiate the move.
6. SLIDES: A piece which lands on the
triangle of a slide of a colour
OTHER THAN HIS OWN slides directly
to the round end of that slide.
all tokens of it's own or any othe
color that occupy spaces on that
slide will be sent back to their
respective STARTs. Pieces DONOT
slide on their own colour.
7. DIAMOND SQUARES: No piece moves
forward ove a diamond square of
it's own colour. However, a player
may move BACKWARDS over his
diamond square(providing a Four or
Ten has been drawn) or by
replacing an opponent's piece with
a Sorry or an Eleven.
8. MOVING BACKWARDS: A player MUST
use a Four or MAY use a Ten to
move backwards. Any piece that has
succesfully moved backwards at
least two squares from his START
may move that piece on a
subsequent turn into the Safety
Zone without having to go around
the board. No piece may move
backwards directly into the Safety
9. SPLIT "7" MOVE: No player may use
the "split move" of a seven to
start a man, however this move may
be split to send an opponent
back to START, or to bring a
player's token home. The move MUST
be split between 2 pieces.
10 SAFETY ZONES: Pieces may only
enter Safety Zones of their own
colour. All other rules apply, even
if this sends the piece back
out of the Zone. Although the
Safety Zone protects a player from
the wrath of his opponents, he may
still, as always, send his own
pieces back to START by landing on
11 HOME: A player may enter HOME only
by exact count. If a card
exceeds the number of squares
needed to go HOME, the token will
"bounce" the remaining move count.
12 PLAYMODES: -In One player
mode(version 3.0 or higher), one
player plays against one or more
computer players. -In two player
mode, you may select up to two
computer plays to join in. If you
do not wish to have computer
opponent(s), Red plays Yellow. -In
three Player mode, Red, Blue and
Yellow are the human players with
Green as the optional computer
player. -All colors are human in
Four Player Mode.
13 THE SELECT-O-MATIC Select-o-Matic
is a combination card display,
message display, and button box.
All action in the game may be
controlled from this area. Simply
click on the appropriate button
in answer to the prompts appearing
in the message display. Note
Sorry! does not ask you to confirm
your move, so be sure to pay
attention to what you are clicking.
OriginsBased on Parker Brothers boardgame Sorry from 1934.