DUNCES CAP SOFTWARE
| << REBOUND >> |
| ÿÿÿÿÿÿÿ |
Coded & Compiled
Copyright ½ D.C.S 1993
| SHAREWARE |
Please support this Shareware program
with your small registration of œ3.50
Dunces Cap Software
245 Rosalind Street
Please make all cheques and orders
payable to ............
| THE GAME |
REBOUND is a bat and ball game that
requires determination, skill, stamina
and a great deal of patience.
Played over three levels and nine
rounds the game becomes progressively
faster and harder.
You begin with three balls and the game
will be over when you either run out of
balls or complete all nine rounds.
All control of the game is via the
mouse with only a few additional
functions available from the keyboard.
| BACK IT UP & RUNNING |
Before running REBOUND please make a
backup copy of your master disk and use
the backup at all times; if you want
any high scores saved to your backup
disk then please leave it write enabled
to allow the system to write out.
The format of the disk is ..........
1 side - 80 tracks - 10 sectors
Any good formatting utility can perform
this operation for you - the Atari
desktop format facility cannot.
To run REBOUND double click on the
program file REBOUND.PRG then enjoy.
| HOW TO PLAY |
Click any mouse key on the title screen
and you will be prompted to enter your
name .... you MUST do this or you will
not be allowed into the arena.
There is provision for six characters
for your name entry but less can be
used by pressing return after your
entry is complete.
Your challenge will be acknowledged and
the play arena will be shown along with
the status board; this board will be
displayed at the end of each round.
To begin play click any mouse key and
the status board will disappear.
| BATS, BALLS AND OTHER THINGS |
Your bat is located at the bottom of
the arena and can move left and right;
there is a limited amount of vertical
play which, if used carefully, can be
used to great advantage.
There are four 'hot spots' on your bat
and depending on where the ball in play
strikes your bat will determine the
rebound speed and angle of deflection;
experience will show you how best to
use these hot spots.
As previously mentioned you begin with
three balls and your objective is to
keep each ball in play until the time
out for each round has elapsed.
You lose a ball by allowing it to fall
out of the play arena and the game will
be terminated after you lose your last
ball; or complete all nine rounds.
Losing a ball also has the undesirable
effect of shrinking your bat in size
thus making your objectives more
difficult to achieve. There is a
minimum size to which your bat will
shrink and it will stay at the
diminished size until the end of the
round; at the start of each new round
your bat is replaced and restored to
its full size.
Pressing ESC during play will 'freeze'
the ball and play can be resumed by
pressing any mouse key.
Your general game speed will increase
four times during each round and these
increases are determined by your timer.
The game timer is situated just above
the top centre target pad and when this
turns fully red your time will be up
for that particular round.
The ball speed ups generally occur
every quarter on the timer, but it has
been know for the referee to throw in a
'ringer' speed to test your reflexes.
Your game timer is frozen during a
pause and it will resume from where it
left off when the pause is released.
Losing a ball does not stop the timer
so watch it or you lose precious time.
| SCORING |
You score by making your ball hit any
of the three target pads in the play
arena - these are located top centre
and mid left and right.
The number of points scored for hitting
these target pads increases through the
levels and rounds. Bonus points can be
achieved for good game play; these are
awarded for ......
Achieving a mystery score set for each
round .... you will receive a big score
bonus, a free ball and your bat
restored to full size if it has been
reduced through losing a ball. This
bonus is only available once in each
round - go for it!
The second bonus can be achieved as
many times as you can make it happen
during any given round; this is called
a 'Strike' bonus.
To achieve a strike your ball must hit
all three target pads one after the
other without the ball subsequently
touching your bat or any arena wall.
E.g. Ball hits your bat then strikes
target pad mid left - ball rebounds
from this pad and hits target pad top
centre - ball rebounds from this pad
and then hits target pad mid right all
in one swift move.
It seems impossible, but it can be done
many times in a round with careful
control of the ball.
| TARGET PADS AND BLOCKERS |
When your ball hits a target pad the
angle of deflection and the rebound
speed are determined by the referee.
These angles and speeds can be steep
and fast or long and slow - depending
on its whims. However, if the rebound
speed is slower than the general game
speed once the ball hits either an
arena wall or your bat then normal game
speed will be resumed. Be alert as
this can cost you a ball if you are
slow to react.
As the levels progress the three target
pads will be reduced in size thus
making them more difficult to hit.
To further hinder your progress and
make more demands on your skills there
will be a number of 'blockers' placed
into the arena at strategic points.
These will get in the way of your ball
and prevent it from striking a target
pad or a sequence of pads for a strike
bonus. Good game play can usually, but
not always, circumvent this problem.
If your ball strikes a blocker then
depending on where your ball strikes it
will determine the rebound angle and
There will be a minimum of one blocker
in the arena and a maximum of five;
depending on the level and the round.
| THE BITTER SWEET END |
At the end of a game you will have the
option to either play again with the
same player name, or, change the player
name or quit the game altogether.
Options for all of these are displayed
on screen - just make your choice.
If you have achieved a high score then
your name will be placed into the
'SURVIVORS' gallery in the appropriate
place. If you do not gain a high score
then you will be told and then
transferred directly to the options.
And that's it .... just go and play!
I hope that you will enjoy this program
enough to put pen to paper and send me
your registrations, comments and any
suggestions for future games that you
would like to see from DCS.
Dunces Cap Software
245 Rosalind Street
Tele: O67O 85O629 ... after 6,30pm