Oh Craps

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Screenshots - Oh Craps

Oh Craps atari screenshot

Information - Oh Craps

GenreCards - MiscellaneousYear
LanguageCompiled CPublisher[no publisher]
ResolutionLowLicensed from


Graphic Artist(s)


Game design


Box / InstructionsEnglish


LicensePD / Freeware / Shareware
Sound FX


Cover Artist(s)ST TypeST / 0.5MB
Dumpdownload atari Oh Craps Download / MSANumber of Disks1 / Single Sided

Instructions - Oh Craps

 Oh Craps!

         Many people who play craps regularly swear that you can win
         with the right system. A statistician will obviously tell you
         otherwise. In any case, the game offers a wide variety of
         bets, combination bets, and betting sequences. You will
         undoubtedly find the possiblities challenging and thought
         provoking. American casino rules are observed in this video
         version, so if you are practicing for your next Vegas trip,
         it will come in handy.

         Using the Program

              The first thing you must do is place a bet. The chips
         are located in the lower right portion of the screen. Their
         values are $1 for white, $5 for red, $25 for green, $100 for
         black, and $500 for magenta. To grab a one, point the mouse
         at the desired one and hold the left button down while you
         drag the chip to the chosen location. Releasing the button
         will drop it in place. Moving an already placed bet is much
         the same, point at the chip which is to be moved, hold the
         left button down while it is being dragged, and let the
         button go to drop the chip in place. To cancel a bet, simply
         point to it and click the right mouse button.
              There is table limit of $32,000. This is a result of
         programming limitations rather than any attempt at a
         realistic table limit. Remember, all casinos have a table
         limit and if you want to maximize the realism, observe a
         table limit.
              It may be confusing when chips of one color are placed
         on those of another color since you will only see the last
         color dropped. If you need to find out how much in total you
         placed on a spot, point the mouse at that spot and press
         Ctrl-V. An alert will come up with the amount that is there.
              Your current bet is displayed while you bet, and your
         total bankroll is displayed during the game. If you run low,
         you can press Ctrl-B for an increase to $10000.
              Once you have made your wagers, you roll by either
         pressing Ctrl-S or clicking the left mouse button on the pair
         of dice in the lower right corner. After the dice roll,
         winning bets that are valid on the next roll are paid and
         losing bets are removed. Winning bets, wherever possible,
         remain on the board so that you can play them repeatedly.
              Pressing Ctrl-R will show you the last 40 results. If
         you are using a system this will come in handy.
              A reminder of these keypresses can be seen by pressing
         HELP. UNDO will give some program information.

         Playing Craps

              Craps is a complicated game and the following are
         cursory explanations of the bets. Consult a betting reference
         manual if you need more information.
              A point is the total of the two dice which results in
         either 4, 5, 6, 8, 9, or 10. If the point is repeated prior
         to a 7 beng rolled, the point is made and a PASS LINE wager
         wins. If a 7 is rolled the PASS LINE loses. Any number other
         than the point or 7 don't affect the wager on the PASS LINE
         or DON'T PASS LINE. Those numbers rolled do affect the
         outcome of other wagers. The COME OUT ROLL is the first roll
         for a permissible wager to be placed prior to establishing a
         COME OUT POINT.
              A wager placed on the PASS LINE prior to the COME OUT
         ROLL wins if a 7 or 11 rolls and loses if a 2, 3, or 12
         rolls. If any other number rolls, it becomes the point, and
         in order to win the wager the dice must repeat that number
         before a 7 is rolled. If a 7 is rolled, the wager loses. If
         the point is rolled, the wager is paid even money. These bets
         can't be removed or changed once a point is established.
              A wager placed on the DON'T PASS LINE prior to the COME
         OUT ROLL is the oppostite of a wager on the PASS LINE. The
         wager loses on the COME OUT ROLL if a 7 or 11 is rolled, and
         wins if a 2 or 3 is rolled (12 voids the bet). If any other
         number is rolled, if becomes the point and in order to win
         the wager, which is paid even money, the dice must roll a 7
         before the point is repeated. If the point is rolled prior to
         a 7, the wager loses. DON'T PASS LINE wagers can't be placed
         or increased after a point is established, may may be
              A wager may be placed on the COME any time after the
         PASS LINE point is established on the COME OUT ROLL. The
         rules are the same as those for PASS LINE bets. After the
         COME POINT is established, the COME bet is moved to the
         corresponding box with the point number.
              A DON'T COME wager is the opposite of a COME bet and can
         be placed any time after a PASS LINE POINT has been
         established. These bets follow the same rules as the DON'T
         PASS bets, and after the COME point is set, the DON'T COME
         bets are moved to the corresponding box with the point number
         (below any COME bets).
              An additional ODDS wager can be made to the PASS LINE
         and COME bets. In casinos, you can take ODDS on DON'T PASS
         and DON'T come bets, but not in this game.
              Field bets are one-roll bets. If a 2 or 12 is rolled the
         bet is paid two to one. If a 3, 4, 9, 10, or 11 is rolled the
         bet is paid one to one. All other rolls cause the bet to
              Hardways are bets on 4, 6, 8, or 10. If these numbers
         are rolled with pairs the bet wins, and if they are rolled
         any other way (easyway) the bet loses. Anytime a seven is
         rolled, these bets lose.
              Any seven is a one-roll wager that wins if 7 is rolled
         and loses if any other number comes up.
              Any craps is a one-roll wager that wins if a 2, 3, or 12
         is rolled. Any other roll causes the bet to lose.

         The Program Code

              The program was written in Laser C. The table image was
         drawn using VDI calls with a some bit images blitted to the
         screen. The dice images were drawn with DEGAS Elite and cut
         using a specially written utility.
              Animating the dice was done using vro_cpyfm(). It was a
         four step operation; restoring the previously saved area
         (except for the first), saving the next area, masking the
         screen, and ORing the image to the screen. To avoid flicker
         in the animation, the screen was double buffered.
              All sounds used the Dosound call, and were created with
         a special editor utility specially developed for making

              I hope that you enjoy the program, and even better, I
         hope you break the bank!
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