/// LAMEMINE v.0.1 ///
This game is not PD and not Shareware. And even not professional. It is just
a demo and done for fun. So there is no Copyright, but a Coderight,that means,
changes at the code or this text are not allowed.
You can copy this proggy together with this text. For donations use adress at
the end of the text, you will get all future (PD/demo) projects.
It is not allowed to sell this proggy, but copy it freely (but allways with this
Version 0.0: Endversion. M-Maybe...
Version 0.1: Samplebug fixed (Sound Matrix was not set correctly (because of a
real typing mistake: Instead of $09 I typed $90 and as my debuggy-version did not
change the whole matrix, I did not checked the mistake.
CODERIGHT 1993 BY AURA Prod.
A GAME by Jochen Knaus
--- THE GAME ---
"Lamemine" is a conversion of the Windows game "Minesweeper" by Robert Donner
and Curt Johnson.
--- THE CONTROL ---
Playingmodes: Level - Play levels. After finishing a level succes-
fully, you automatically go to the next
Free - You play with own playfield-numbers and/or
a selfdefined number of bombs. If you switch
high/wide/bombs to numbers which are equal
to numbers in levelmode, the "level"-Mode is
Mainmenu: Level : Decrement/Increase Levelnumber.
Playing in Levelmode is allways with the highest
playfieldsize (38*28). The number of bombs you can
calc using the following term:
bombs = 25 + ( level * 15 )
Changing the Levelnumber will change Mode, Bombs,
High and Wide.
Wide : Horizontally Playfieldsize (Level-Mode : 38)
High : Vertically Playfieldsize (Level-Mode: 28)
Bombs : Number of Bombs
RGB/TV V-Frequency:Vertical Frequency of your monitor: Pal (50 Hz) or
NTSC (60 Hz). Many older euopean monitors and tele-
visions are not able to swtich to 60 Hz and so 50 Hz
is Default. (VGA allways 60 Hz)
Internal S.:Switch on internal speaker of the Falcon. Needed be-
cause some VGA monitor has no build in speakers.
Soundeffect:Switch on In-Game sampled Soundeffects.
Switching on will stop music while leaving the menu.
Music: Switch off titeltune.
Volume: Control volume of music/effects. Needed to control
the Internal Speaker (15 is loud.).
Quit: Sorry, removed because of lazyness. Press reset to
Start Game: Press a mousebutton or space to enter game and play
with actual playfieldparameters.
Gamecontrol: Left mousebutton: Open Stone.
Right mousebutton: Set flag.
There is a playfield on which several bombs are hidden.
You have to mark all the bombs with flags. If all bombs are
marked with flags, you won the level. If you "open" a bomb
or set flags to wrong places, you loose.
If you open a stone (Left button), three things can happen:
- A Bomb: Boom, you are out !
- A Number: The number shows you the quantity of bombs
lying on the field next to this one you
- Nothing: No bomb is lying next to the field, so
all fields around this "Zerofield",
will be opened and checked on Zerofields
, too. If there is a zerofield, all stones
around this stone are opened and checked
again. And so on...
--- LOADING INSTRUCTIONS ---
Load "Lamemine" from desktop by a normal doubleclick. You need at least
2 MBytes of free RAM and a colour monitor. If you connect a VGA-compatible
monitor, the game will work non-interlaced, if you connect a RGB or television
monitor, the game will work interlaced.
--- CREDITS ---
Concept: Robert Donner & Curt Johnson ("Minesweeper" (C) Microsoft)
Lamemine: "DESIGN" : Jochen Knaus
CODE : Jochen Knaus
PROTRACKERREPLAY : Christian Cartus
SAMPLES : Jochen Knaus
TITELTUNE : Rebels/Amiga
PACKER : AXE/Superior
The Samples are taken from the following CDs:
"Prodicy - The Prodicy Expeience"
"Compact Space Effects 1-4"
"Lamemine" is a two week production of me (Jochen Knaus), I only use two
sources by Chris (the DSP-Protrackerplayer to play the funny module by
the Rebels) and AXE (ICE-Packer Decrunchroutine), all the rest was done by
myself. Even no routines from the TOS are used, that means even mouse and
randomroutines are done by me. The program is completely done in assembler,
it features about 2600 lines of real code !
For donations/further soft/AURA productions etc. contact:
Jochen Knaus (BDC of AURA)
Donations to: Volksbank Biberach, BLZ 65490130
P.S.: BDC means NOT Bodycount, how about dis:
Bite Daily in your Chesterfield.
or Bitches Decorated a Cloister.
or ... (see ya!)