Duke Nukem 3D Atomic Edition

Votes / Statistics
Hits: 1,596
Downloads: 833
Votes: 2
My Atarimania
Bookmark and Share
Comments (0)

Information - Duke Nukem 3D Atomic Edition

GenreShoot'em Up! - 3-DYear2006
LanguagePublisher[no publisher]
ControlsKeyboard, MouseDistributor-
Players1DeveloperMystic Bytes
ResolutionVGA / RGBLicensed from-

Kropacek, Miro [MiKRO]

Graphic Artist(s)

Jones, Chuck / Hornback, Stephen A.
Wood, Douglas R. / Storey, James
Jones, Dirk A. / Martel, Brian

Game design

Blum III, Allen H. / Schuler, Keith
Pitchford II, Randall S. / Broussard, George

Box / InstructionsEnglish

Jackson, Lee

LicensePD / Freeware / Shareware
Sound FX

St. John, Jon / Minella, Lani

Cover Artist(s)ST Type? / ?
Dumpdownload atari Duke Nukem 3D Atomic Edition Download / Zip-packed folderNumber of Disks? / ?

Instructions - Duke Nukem 3D Atomic Edition


this is the second Atari Duke Nukem 3D release. I just bored again so here 
you are some bugfix release. See CHANGES for details.


- 320x200, 256 colours

- VGA or RGB

- variable sound settings

- full mouse support (see bellow)

- TOS/MagiC/FreeMiNT friendly (see bellow again ;)


1. This game will run with and only with Duke Nukem Atomic Edition 
   1.4/1.5. That means no shareware, too! It's true I hacked some version 
   for myself when I haven't got AE but this isn't this case! So beware 
   and look for right version.

2. There's no way how to generate configuration file on Atari. You have 
   couple of options:

   - use some .cfg from "cfg" directory (rename to duke3d.cfg + copy to 
     game dir)
   - run setup.exe and pray it will run on your WinXP/whatever machine and 
     copy duke3d.cfg to your Atari harddisk
   - run DOSBox at your Linux/BSD/Mac, run setup.exe and copy duke3d.cfg 
     to your Atari harddisk

   Select Sound Blaster for sounds, no music, keys as you want and the 
   rest leave untouched.

   Btw SDL port (at icculus.org) has the possibility of setting keys 
   directly in game menu. And yes, I'm lazy to find it in source & use it 

3. The source code is ONE BIG MESS. Guys at 3D Realms were maybe masters 
   in originality, playability etc but they've had no coding rules, 
   conventions... portability? Forget it. And every port (SDL and Amiga) 
   just increased this mess... The result is total-spaghetti code where 
   nobody knows what's called first. Practical result is at some places 
   (i.e. file not found error) hangs the system since some init/uninit 
   stuff isn't called somewhere from game core. I don't say it's unfixable 
   but ... it's really boring to search in that mess, believe me.

4. Since 3D Realms really liked MSDOS and its case insensitive filenames, 
   you have to be really carefull on case sensitive systems (i.e. 
   FreeMiNT). The game looks for these files:


5. Auto-ESC feature ;) Yeah, mighty foot disappeared but from time to time 
   you'll get menu screen during the play. It has something to do with 
   keyboard handler but it seems it's in original game core and I really 
   don't want to play with this shit.. all at all, you can save your game 
   then ;) Another cool feature is malfunction of keys for choosing 
   weapon sometimes... try some clicks on mouse, keyboard and prey it will 
   work :) If not, save, quit and start... sorry... not my mistake :/ But 
   it's relatively safe to use keyboard only.


PC game and sources: 3D Realms
The rest:            Miro Kropacek (me :)

Final words

Enjoy! ;)

Miro Kropacek aka MiKRO / Mystic Bytes
miro.kropacek@gmail.com (my old address mikro@hysteria.sk is working, too 
                         but please use this one instead)

Bratislava, Slovakia
About Us - Contact - Credits - Powered with Webdev - © Atarimania 2003-2022