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Screenshots - D-Fission

D-Fission atari screenshot
D-Fission atari screenshot

Information - D-Fission

GenreBrain - MiscellaneousYear1989
LanguageCompiled BASICPublisher[no publisher]
Players1 vs. 2Developer[n/a]
ResolutionLowLicensed from

Moody, Ted

Graphic Artist(s)SoftwareEnglish
Game designBox / InstructionsEnglish
Musician(s)LicensePD / Freeware / Shareware
Sound FXSerial
Cover Artist(s)ST TypeST, STe / 0.5MB
Dumpdownload atari D-Fission Download / MSANumber of Disks1 / Single Sided

Instructions - D-Fission

                     A game for two players.

     To  fill the board with pieces of your  own  colour,  and/or 
eliminate your opponent's pieces.

     Each player has 100 pieces (tiles).  Red moves first. Pieces 
can  be placed on a blank square,  on another piece of  your  own 
colour to form a pile,  or moved from one square to another. When 
a  pile reaches FOUR or more,  it becomes unstable and  ready  to 
     When   a  pile  blows,   it  scatters  its'  contents   onto 
surrounding  squares,  turning  any pieces which may  already  be 
there to its' own colour.  If, in the process, it creates another 
unstable pile, that too will blow, and so on across the board.

     STABILITY  determines when an unstable pile  will  blow.  At 
zero%  (the  default setting),  a pile will blow as  soon  as  it 
reaches four.  At 100%,  any of your unstable piles can be  blown 
during your turn.  Either of these settings makes for a plannable 
game,  with 0% as the easier.  An in-between level means that any 
unstable pile has that %chance of staying intact during any turn,
and introduces an element of uncertainty.
     Just  to make things interesting,  an explosion ANYWHERE  on 
the board will set off ALL unstable piles.  Though if you set  it 
off,  your piles will blow first. And if a pile reaches EIGHT, it 
will blow anyway.
     To  set,  click  on STABILITY,  and the mouse  pointer  will 
disappear.  Click  the  right button to  increase,  the  left  to 
decrease, and both together to set.

     The number of pieces on a pile is normally shown,  but  this 
can  be  turned  off or on again by  clicking  on  NUMBERS.  With 
numbers  off,  unstable piles will be marked with  an  "X".  This 
option  makes for a very difficult game,  and is not  recommended 
unless you have an excellent memory.

     Conserve  your pieces.  Move captured tiles to fill  up  the 
     On  a high Stab level,  blowing one of your own piles in  an 
obscure  corner  of the board can mess up your  opponent's  plans 
marvellously (and vice versa).
     As  the  board  fills up,  chain reactions are  the  key  to 
winning or losing.
     To quit the game at any time,  click on the  Stability  box, 
and to cancel a false choice, click outside the board area.

     Programmed  in  Power Basic by Ted  Moody.  I  cannot  claim 
DFISSION as a completely original idea,  as something like it was 
around on the Spectrum and BBC a few years ago,  so credit is due 
to whoever first thought of it.

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