Clogged Up

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Screenshots - Clogged Up

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Information - Clogged Up

GenreBrain - Logical / PuzzleYear2005
LanguageMachine LanguagePublisher[no publisher]
ControlsMouse, Jagpad, Joystick, KeyboardDistributor
Players1, 2 (alt.)DeveloperReservoir Gods
ResolutionLowLicensed from
Programmer(s)

O'Reilly, Leon [Mr. Pink]

CountryUnited Kingdom
Graphic Artist(s)

Dempsey, Sarah / Dempsey, Kevin [SH3-RG / Sparehead 3]

SoftwareEnglish
Game designBox / InstructionsEnglish
Musician(s)

Grant, Malcolm [MSG]

LicensePD / Freeware / Shareware
Sound FXSerial
Cover Artist(s)ST TypeST, STe, TT, Falcon030 / 1MB
MIDIVersion
Dumpdownload atari Clogged Up Download / MSANumber of Disks1 / Double-Sided
Protection

Instructions - Clogged Up

               CLOGGED UP

        A GAME BY RESERVOIR GODS

           [c] 2004 - 2005


---------------------------------------

FADE IN

OVERLAY. TITLE "THE FLAT OF THE LAND"

EXT. THE WINDMILL - SUNSET

The dutch lowlands. The windmills sails
cast long shadows across the flat land.
A tall figure strides towards the 
entrance, his pace in sync with the 
windmill's motion.


INT. THE WINDMILL.

PETER CHANDELIER closes the door and 
hangs up his coat. His wife KAAT looks 
up and smiles.

                 KAAT
           How was your day?

                 PETER
    Yuss yuss. Very good. The tulip 
    crop is coming up well. How was 
          the whoring today?

                 KAAT
(laughing) I had an English client today
who wanted me to dress up as a car park.

                 PETER
  (grimacing). Those English are all 
               perverts.


CUT TO: Darkness. A door opens 
revealing this is in the interior of a 
shoe cupboard.
It is packed from floor to ceiling with 
a shiny array of clogs. PETER removes 
the clogs from his feet and tosses them 
into the cupboard. As the door closes 
there seems to be movement from within 
the  cupboard as if THE SHOES ARE ALIVE!


EXT. THE TULIP FIELDS - DAY

PETER is seen walking in slow motion
through the field, his hand draping
through the tulips whilst choral music
plays in the background.


CUT TO: PETER's face fills the frame.
His eyes narrow in consternation. Beads
of sweat form on his forehead.


INT. THE COFFEE SHOP - DAY

Amongst the clouds of smoke a group of
farmers are in an agitated discussion.
The door bursts open revealing an ashen
faced PETER.

                 PETER
         (anguished)The TULIPS!

               FARMER #1
           Yuss son. We know.

               FARMER #2
      Calm down son. Have a spliff.

                 PETER
     No thanks, I'm trying to give up.
        (pointing to his arm) 
       I have this Skunk patch.
        (a beat)But the tulips!

               FARMER #1
   Sit down son. I have a tale to tell.


EXT. THE DUTCH LOWLANDS - DAY

Aerial flyby of the flat country.

               FARMER #1 (V.O.)

For centuries, Holland was God's own 
country, an unblemished flemmish paradise. 
It's people were honest, gentle, 
god-fearing folk surviving on an humble 
existence of tulip farming, prostitution, 
soft drugs and hardcore pornography.

But in 1305, a great tragedy struck the 
land. A young fluffer by the name of Ruud 
Awakanin tripped on the ground. The 
nation was shocked. This area of the 
ground WAS NOT TOTALLY FLAT.

The nation went into mourning. Why was 
God punishing them like this? They 
planned to sacrifice virgins to appease 
their deity, but could find none in the 
country and had to invade Luxembourg.

But the bloodshed was to no avail. The 
bump remained. Just as all seemed lost, 
a resourceful dyke repair man stepped in 
with an invention that would save the 
nation.

Using the simple power of trees, he 
fashioned a pair of wooden shoes that 
he dubbed "clogs". Using these he was 
able to stand on the bump and flatten it 
and the country was saved.

INT. THE COFFEE SHOP - DAY

               FARMER #1
And now, some 700 years later, bumps 
have been discovered again in the tulip 
fields, threatening to destroy our 
crops. But history teaches how we can 
restore the equilibrium ...

                 PETER
 (interrupting)Of course! The clogs! I
 must flatten the land with these wooden 
                wonders!

PETER quickly exits the coffee shop, 
dashing off into the distance.


INT. THE CLOG CUPBOARD - DAY

A low rustling noise can be heard which 
increases in volume until you can make 
out that it is a single word being 
repeated by a multitude of voices: 
"BUMP". The clogs are talking.

           BATTERED OLD CLOG:
         It is happening again!

               BABY CLOG:
        (nervously)What? What?

             BIG BLUE CLOG:
       The bumps! Like the legend!

            BATTERED OLD CLOG:
They will make us walk the earth. From 
dusk till dawn we will be trodden into 
the ground to flatten this bump. We will 
           be awash in footsweat.

                BROWN CLOG:
I can't take it. We will be worn out. It 
     will be the scrapheap for us!

               YELLOW CLOG:
                 Cobblers.

CAMERA pans down to a small red clog at
the bottom of the pile. Amidst all the 
hubub, this shoe is sitting calmly, 
thinking.

              CLARK CLOG (V.O.)
It was at this point that I made my 
mind up. I had to get out. I wasn't 
going to be walked over any more. 
Slowly and surely, I drew up my plans 
to escape.


---------------------------------------


GAMEPLAY

The objective of the game is to get 
your  clog to the exit. To achieve this 
you  must move all pieces that are 
blocking the path to the exit out of the 
way.

There are 3 types of pieces.
The horizontal pieces can only be moved 
horizontally.
Vertical pieces can only be moved
vertically.
On later worlds you will encounter
square pieces that can be moved both
horizontally and vertically.

The less moves you make to complete a
level, the better your score will be.

Complete all levels to unlock the next
world.


---------------------------------------


LOSCORES

Here you can view all the loscores from
all worlds.

Select the world you want to view, then
page through all the scores using the 
'NEXT' and 'PREV' buttons.

The 'MENU' button returns you to the
frontend.


---------------------------------------


HELP

Displays a brief overview of how to play
the game.


---------------------------------------


STATS

Displays a load of stats about the 
games that you have played. The 
following stats are shown:

Rounds
 - The total number of levels played

Solo Games  
 - number of solo games played

Multi Games
 - number of multiplayer games played

Levels Completed
 - number of levels completed

Levels Perfected
 - number of levels perfected

Helps Used
 - total number of helps used

Helps Gained
 - total number of helps gained

Moves Made
 - total number of moves made

Total LoScore
 - total score from all levels

Play Time
 - hours wasted


---------------------------------------


OPTIONS

Here you can set up the game audio and
video.

---------------------------------------


AUTOSAVE

Enabling this option means that game
will save after every level.
If you disable autosave, the game will
only save on exit.


---------------------------------------


OPTIONS AUDIO

Here you turn the music and sound fx on
and off, change the volume and toggle 
the internal speaker state.


---------------------------------------


OPTIONS VIDEO

Here you can switch the display 
frequency between 50 and 60hz, change 
the gamma levels and centre the screen.


---------------------------------------


PLAY

You can choose to play the game in solo 
or multiplayer mode.

In solo mode your aim is just to 
complete the level and move to the next.

In multiplayer mode your aim is to 
complete the board before your opponent 
does.


---------------------------------------


CONTROLLER SELECT

Here you can select the controller(s) 
used by the players and the world to 
play.

Valid controllers are:
Mouse, Joysticks, Keyboard & JagPads.

With the world select, you start the 
game with only World 1 unlocked. As you 
progress, you will unlock fresh and new 
worlds.


---------------------------------------


LEVEL SELECT

In this screen you are presented with a 
display of all the levels from the 
currently selected world.

Each world starts with the first level 
being unlocked, and all the other 
levels being locked.

When you complete a level, the next 
level in that world will become 
unlocked.

When you complete all levels in a 
world, the next world will become 
unlocked.

Each level will apear in one of 3 
different states:

- Unlocked  (level is open for play)
  A blank tile is shown.

- Locked    (level is not yet open)
  A tile with crossed bars at top and
  bottom is shown.

- Perfected (you got a perfect score)
  A tile with gold bars at top and
  bottom is shown.


---------------------------------------


GAME

You must get your clog to the exit.

This is achieved by moving other clogs 
out of the way.

To move a piece, move your cursor over 
it then hold down fire. Drag the piece 
to your desired location and release 
fire.

Once the path is clear to the exit, the 
clog will escape and you will move on 
to the next level.

If you have achieved a loscore, you 
will be asked to enter your name for 
the loscore table.

There are three buttons you can click
on during gameplay. From top to bottom
these are:


UNDO [curly arrow]

This will undo the last move you have
made. You can click on this multiple
times to undo multiple moves.


RESET [switch]

Clicking this will reset the board
into its initial state.


HELP [?!]

This will make the next move for you.
If you have already made some incorrect
moves, it will first reset the board.

You gain extra helps by completing or
perfecting levels.

If you use helps in a level, you will 
not get a loscore or gain any new helps
for that level.


To exit the game, press F10.


---------------------------------------


MULTIPLAYER MODE

In this hectic bout of gladitorial 
combat, the screen is split in two.

Each round begins with some serious 
shuffle time - this is not an excuse to 
stroke yourself, this is when you 
should mess up the board as much as 
possible.

When shuffle time ends, the boards are 
swapped so you have to unscramble the 
board that your opponent messed up.

The first player to release their clog 
wins the round.

If you are a fast shuffler and want 
to get to the action ASAP, simply click 
on the tick box to indicate you have 
finished shuffling. When both players 
have ticked, the boards will swap.


---------------------------------------


GREETINGS

Alive Team
Brume
Cerror
Checkpoint
Cream
DHS
Dune
Escape
Equinox
Foundation One
Fun
Gwem
Mind Design
MJJ Productions
Mystic Bytes
Nature
New Beat
Oxygene
Paradize
Paradox
PHF
Satantronic
Steem Team
TNB
Torment
TSCC
Toys
Yes Crew


---------------------------------------


CREDITS

    code ............. pink
    music ............ msg
    graphics ......... sh3
    graphics ......... exocet
    graphics ......... sarah
    testing .......... partycle
    testing .......... neo
    testing .......... stratagem


    [c] 2004-2005 Reservoir Gods


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