Brainstorm

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Screenshots - Brainstorm

Brainstorm atari screenshot
Brainstorm atari screenshot
Brainstorm atari screenshot
Brainstorm atari screenshot
Brainstorm atari screenshot

Information - Brainstorm

GenreBrain - MemoryYear1991
LanguageGFA BASICPublisherBudgie UK
ControlsMouseDistributor
Players1 vs. 2DeveloperAse Crew
ResolutionLowLicensed from
Programmer(s)

Kronenberg, Markus [Mig]

CountryGermany 
Graphic Artist(s)

Kronenberg, Markus [Mig]

SoftwareEnglish
Game design

Kronenberg, Markus [Mig]

Box / InstructionsEnglish
Musician(s)

Wheaton, Gary [Goth]

LicensePD / Freeware / Shareware
Sound FX

Kronenberg, Markus [Mig]

Serial
Cover Artist(s)ST TypeST, STe / ?
MIDIVersion
Dumpdownload atari Brainstorm Download / MSANumber of Disks1 / Double-Sided
Protection

Instructions - Brainstorm

   
              MEGAMIX II

            - BRAINSTORM -

            written '91 by
           'MIG' Kronenberg

          Music is of course
                  by
            'GOTH' Wheaton
         of the Shapeshifters

        ----------------------
       This game is licenceware
        an may only be sold by 
         licensed libraries !
        ----------------------
        MEGAMIX II (C) 1991 by
            A.S.E. Germany
                  &
         BUDGIE Great Britain
        ----------------------


     MEGAMIX II is just a little, friendly follower of the first
     MEGAMIX published by BUDGIE.

     Again, two players try their best to find pairs of equal tiles.

    In this version, both players gain the score, that is shown in
    romanic numbers on the tiles.

    So, a player who found the pair of 'VI' tiles gains the score of 12.
       If he had found the pair of 'II' tiles he would have gained               the score of 4.

     We have some extra tiles, too, with some (in a way mean) functions:

  - '*' tiles double the score of the player who found the pair

  - ':' tiles divide the score of the other player by 2

  - 'SWAP' tiles are the meanest in this game.They swap the scores of
    both players.

    So, it is possible, that a player may have a very high score, but if
     the other one finds the 'SWAP's, all his work was done for nothing.

  You can find out different strategics how to win the game using these        extra tiles.

    But be careful ! The other player knows their functions, too !

     A game ends if time is up or if all tiles (extra-tiles excluded)             are found.

   There exists a time counter on the right part of the screen.
   If the white marker has moved to the top of the collumn,
   the game is over.

    The time counter might bring up some problems for the two human
    players, if a player holds his mouse, though it is the other
    player's turn, for example. In this case, press the 'B'-key
    during the game and after a done turn, the time will stop until the
    right mousebutton os pressed.
   Pressing 'B' once again will turn this mode off.
  'P' will pause the game.
   Every time you select from the little upper menu board, the time counter
   will stop.
   Pressing 'M' during the game will toggle the music on and off.
   'K' deletes the interrupt.
   'N' will bring you back to the titlescreen.

          That's it for the game.

     I didn't include a hiscore table, because it seemed to be of no use
     here.

   I hope you have a lot of fun playing this game.


   "Tschuess" says,

           Markus Kronenberg of
              A.S.E. Germany

---------------------------------------
       RELEASE FROM HQ : 15/05/91
 -------------------------------------
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