Does every possible platform REALLY need a version of this pretty mediocre and screenspace-wasting, clunky platformer?
I wasn't even impressed when I played this on my Amiga back in the day, let alone with the DOS version, Atari ST version, the higher-resolution Mac-version, or even the really different-looking and 'trying to be unique' Super Famicom-version, that at least tries to be a little bit different (but it doesn't work).
There's sort of pseudo-C64-version as well, but that's terrible, because it requires hardware that goes way beyond the basic stuff, its graphics are mangled-but-not-improved (the rocks don't align properly, etc).
When you look at all kinds of versions, from the Gameboy to Mac to Atari ST to Super Famicom-versions, you can realize that a lot could've been done to improve the graphics, to make each version a bit unique to the platform.
This wasn't done for the pseudo-C64-version, and looks like it wasn't really done too much here, either.
I hate these "Requires 130XE"-things, when what it REALLY means is "No one wants to make games or demos for most Atari 8-bit computer owners", because 'large memory' seems to be almost a requirement for some reason.
Yet, I have found many wonderful gems on the Atari 8-bit world that I love playing on my real Atari 800 XL. It's sad that in the modern times, there's no interest in creating things most people can play on their Ataris. Having a 130XE-requirement basically forces most people to use emulators, which defeats the point.
In the modern times, emulating is so easy, purchasing different systems is also relatively easy and many people have many different ones, even though it was almost a taboo back in the day, that it makes me wonder are these 'ports' really necessary anymore?
So much work for something you can easily play on a different platform, so it doesn't need to be ported to 'this one'. No matter what those platforms are.
Plus, you can emulate these old systems so well and so easily, I have to wonder why someone would think this is necessary, or that it proves something. In my opinion, it doesn't prove -anything-, when every 'modern 8-bit-version' requires some extra hardware or more memory than most people had back in the day.
Make games for Atari 800XL and pure Commodore 64, then we'll talk. But even then, why is Super Famicom, Atari ST, Amiga, DOS, Apple II and Mac versions NOT enough? If I want to play this game, I'll just play one of those versions - after all, they have something you CAN'T create afterwards; the 1980s and 1990s atmosphere.
Why play 'inferior atmosphere', when you can play the 'superior atmosphere' version that doesn't lack in any way in graphics or playability?
These ports are just curiosities that no one can -really- be all that passionate about once the novelty has worn off; it requires 'weird hardware' and it's a version of a game that already exists as better versions ad nauseam.
Then again, although I did complete this back in the day, I really never liked this game that much. The visuals are mostly 'brick wall' (bad design flaw), the gameplay is clunky and slow due to inertia and animation, there's no music besides the title, the gameplay is a typical, but 'worsened' platformer (and I never liked platformers anyway).
But I guess we are supposed to clap now and sing hallelujah that this mediocre, clunky, dull platformer has been converted to YET another platform (no pun intended) that no one has.
Great.. I guess?
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